Kobold Dragon Shaman

Small humanoid (kobold), lawful evil

Armor Class

11

Hit Points

17 (5d6)

Speed

30 ft.

STR

8 (-1)

DEX

12 (+1)

CON

10 (+0)

INT

8 (-1)

WIS

7 (-2)

CHA

12 (+1)

Senses

darkvision 60 ft., passive Perception 8

Languages

Common, Draconic

Challenge

1 (200 XP)

Sunlight Sensitivity. While in sunlight, the kobold has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Pack Tactics. The kobold has advantage on an attack roll against a creature if at least one of the kobold’s allies is within 5 feet of the creature and the ally isn’t incapacitated.

Innate Spellcasting. The kobold’s innate spellcasting ability is Charisma (spell save DC 11, +3 to hit with spell attacks). It can innately cast a number of spells, requiring no material components. The type of dragon the kobold worships determines the spells it has available, as shown below.

  • Black, 1/day each: acid splash, fog cloud
  • Blue, 1/day each: shocking grasp, witch bolt
  • Green, 1/day each: poison spray, ray of sickness
  • Red, 1/day each: firebolt, burning hands
  • White, 1/day each: ray of frost, ice knife

Actions

Dagger. Melee Weapon Attack: +3 to hit, reach 5ft., one target. Hit: 3 (1d4 + 1) slashing damage.

Sling. Ranged Weapon Attack: +3 to hit, range 30/120 ft., one target. Hit: 3 (1d4 + 1) bludgeoning damage.

small
humanoid
cr1
nerzugals-extended-bestiary