Knight of Air
Medium elemental, neutral
Armor Class
20 (plate, shield)
Hit Points
77 (14d8 + 14)
Speed
40 ft., fly 40 ft.
STR
12 (+1)
DEX
22 (+6)
CON
13 (+1)
INT
14 (+2)
WIS
14 (+2)
CHA
16 (+3)
Damage Resistances
bludgeoning, piercing, and slashing from nonmagical attacks
Condition Immunities
exhaustion, paralyzed, petrified, poisoned
Senses
darkvision 60 ft., passive Perception 15
Saving Throws
Dex +9, Cha +6
Skills
Acrobatics +9, Stealth +9, Perception +5
Languages
Auran, Common
Challenge
8 (3,900 XP)
Innate Spellcasting. The Knightâs innate spellcasting ability is Wisdom (spell save DC 13, +5 to hit with spell attacks). It can innately cast the following spells, requiring no components:
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Cantrips (at will): mage hand (the hand is invisible)
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3/day each: invisibility, misty step, gust of wind
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1/day each: wind wall, gaseous form
Actions
Multiattack. The Knight makes three attacks with the Sword of Clouds.
The Sword of Clouds. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 15 (2d8 + 6) piercing damage.