Knight of Air

Medium elemental, neutral

Armor Class

20 (plate, shield)

Hit Points

77 (14d8 + 14)

Speed

40 ft., fly 40 ft.

STR

12 (+1)

DEX

22 (+6)

CON

13 (+1)

INT

14 (+2)

WIS

14 (+2)

CHA

16 (+3)

Damage Resistances

bludgeoning, piercing, and slashing from nonmagical attacks

Condition Immunities

exhaustion, paralyzed, petrified, poisoned

Senses

darkvision 60 ft., passive Perception 15

Saving Throws

Dex +9, Cha +6

Skills

Acrobatics +9, Stealth +9, Perception +5

Languages

Auran, Common

Challenge

8 (3,900 XP)

Innate Spellcasting. The Knight’s innate spellcasting ability is Wisdom (spell save DC 13, +5 to hit with spell attacks). It can innately cast the following spells, requiring no components:

  • Cantrips (at will): mage hand (the hand is invisible)

  • 3/day each: invisibility, misty step, gust of wind

  • 1/day each: wind wall, gaseous form

Actions

Multiattack. The Knight makes three attacks with the Sword of Clouds.

The Sword of Clouds. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 15 (2d8 + 6) piercing damage.

medium
elemental
cr8
strongholds-and-followers