Kenku

Medium humanoid (kenku), chaotic neutral

Armor Class

13

Hit Points

13 (3d8)

Speed

30 ft.

STR

10 (0)

DEX

16 (+3)

CON

10 (0)

INT

11 (0)

WIS

10 (0)

CHA

10 (0)

Skills

Deception +4, Perception +2, Stealth +5

Languages

understands Auran and Common but speaks only through the use of its Mimicry trait

Challenge

1/4 (50 XP)

Ambusher. In the first round of a combat, the kenku has advantage on attack rolls against any creature it surprised

Mimicry. The kenku can mimic any sounds it has heard, including voices. A creature that hears the sounds can tell they are imitations with a successful DC 14 Wisdom (Insight) check.

Actions

Shortsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.

Shortbow. Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit: 6 (1d6 + 3) piercing damage.

medium
humanoid
cr1/4
monster-manual