Kenku
Medium humanoid (kenku), chaotic neutral
Armor Class
13
Hit Points
13 (3d8)
Speed
30 ft.
STR
10 (0)
DEX
16 (+3)
CON
10 (0)
INT
11 (0)
WIS
10 (0)
CHA
10 (0)
Skills
Deception +4, Perception +2, Stealth +5
Languages
understands Auran and Common but speaks only through the use of its Mimicry trait
Challenge
1/4 (50 XP)
Ambusher. In the first round of a combat, the kenku has advantage on attack rolls against any creature it surprised
Mimicry. The kenku can mimic any sounds it has heard, including voices. A creature that hears the sounds can tell they are imitations with a successful DC 14 Wisdom (Insight) check.
Actions
Shortsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
Shortbow. Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit: 6 (1d6 + 3) piercing damage.