Kamadan

Large monstrosity, unaligned

Armor Class

13

Hit Points

67 (9d10 +18)

Speed

30 ft.

STR

16 (+3)

DEX

16 (+3)

CON

14 (+2)

INT

3 (-4)

WIS

14 (+2)

CHA

10 (0)

Senses

passive Perception 14

Skills

Perception +4, Stealth +7

Challenge

4 (1,100 XP)

Keen Smell. The kamadan has advantage on Wisdom (Perception) checks that rely on smell.

Pounce. If the kamadan moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 13 Strength saving throw or be knocked prone. If the target is knocked prone, the kamadan can make two attacks -one with its bite and one with its snakes- against it as a bonus action.

Actions

Multiattack. The kamadan makes two attacks: one with its bite or claw and one with its snakes.

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (ld6 +3) piercing damage.

Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.Hit: 6 (ld6 +3) slashing damage.

Snakes. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 6 (ld6 +3) piercing damage, and the target must make a DC 12 Constitution saving throw, taking 21 (6d6) poison damage on a failed save, or half as much damage on a successful one.

Sleep Breath (Recharges after a Short or Long Rest). The kamadan exhales sleep gas in a 30-foot cone. Each creature in that area must succeed on a DC 12 Constitution saving throw or fall unconscious for 10 minutes. This effect ends for a creature if it takes damage or someone uses an action to wake it.

Large
monstrosity
cr4
tomb-of-annihilation