Kalke

Small fiend, neutral evil

Armor Class

14 (natural armor)

Hit Points

9 (2d6 + 2)

Speed

30 ft., climb 30 ft.

STR

8 (-1)

DEX

17 (+3)

CON

12 (+1)

INT

13 (+1)

WIS

7 (-2)

CHA

13 (+1)

Senses

darkvision 120 ft., passive Perception 10

Skills

Perception +0, Stealth +5

Languages

Abyssal, Common, Infernal

Challenge

1/4 (50 XP)

Extinguish Flames. Kalkes can extinguish candles, lamps, lanterns and low-burning campfires within 120 feet as a bonus action.

Detect Spellcasting. Kalkes can sense spellcasting in a 5-mile radius, as long as the effect is not innate.

Magic Resistance. Kalkes have advantage on saving throws against spells and magical effects.

Actions

Dagger. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage.

small
fiend
cr1/4
tome-of-beasts