Kalka-Kylla

Large monstrosity, neutral

Armor Class

15 (natural armor)

Hit Points

85 (10d10+30)

Speed

30 ft., swim 30 ft.

STR

17 (+3)

DEX

12 (+1)

CON

16 (+3)

INT

15 (+2)

WIS

16 (+3)

CHA

12 (+1)

Senses

blindsight 30 ft.

Skills

Deception +3, Insight +5, Stealth +3

Languages

Olman

Challenge

3 (700 XP)

Source. tales from the yawning portal, page 238

Amphibious. Kalka-Kylla can breathe air and water.

False Appearance. While Kalka-Kylla remains motionless and hidden in its shell, it is indistinguishable from a polished boulder.

Shell. Kalka-Kylla can use a bonus action to retract into or emerge from its shell. While retracted, Kalka-Kylla gains a +4 bonus to AC, and it has a speed of 0 and can’t benefit from bonuses to speed.

Actions

Multiattack. Kalka-Kylla makes two claw attacks.

Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage, and if the target is a Medium or smaller creature, it is grappled (escape DC 13). Until this grapple ends, the target is restrained. Kalka-Kylla has two claws, each of which can grapple only one target.

large
monstrosity
cr3
tales-from-the-yawning-portal