Jynx

Small fey, chaotic neutral

Armor Class

13

Hit Points

27 (6d6 + 6)

Speed

25 ft., fly 30 ft.

STR

7 (-2)

DEX

16 (+3)

CON

13 (+1)

INT

15 (+2)

WIS

14 (+2)

CHA

16 (+3)

Senses

darkvision 60 ft., passive Perception 14

Skills

Acrobatics +5, Nature +4, Perception +4, Stealth +5

Languages

Common, Sylvan

Challenge

1 (200 XP)

Innate Spellcasting. The jynx’s innate spellcasting ability is Charisma (spell save DC 13, +5 to hit with spell attacks). The jynx can cast the following spells without requiring material components:

  • At will: detect evil and good, detect magic

  • 1/day each: color spray, detect thoughts, dispel magic, entangle

Actions

Shortbow. Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit: 6 (1d6 + 3) piercing damage.

Shortsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.

Jinx (1/Short or Long Rest). The jynx chooses one target that it can see within 60 feet of it to make a DC 13 Wisdom saving throw. On a failed saving throw, the creature is jinxed for 1 minute. While jinxed, the creature has disadvantage on all attack rolls, saving throws, and skill checks until the jinx ends. The jinx can be ended early with remove curse.

small
fey
cr1
tome-of-horrors