Jötunn Dragon Hunter
Gargantuan giant, neutral evil
Armor Class
15 (natural armor)
Hit Points
214 (13d20 + 78)
Speed
50 ft.
STR
25 (+7)
DEX
14 (+2)
CON
23 (+6)
INT
9 (-1)
WIS
15 (+2)
CHA
16 (+3)
Damage Immunities
cold
Senses
passive Perception 16
Saving Throws
Str +11, Con +10, Wis +6, Cha +7
Skills
Athletics +11, Perception +6, Survival +10
Languages
Giant
Challenge
12 (8,400 XP)
Blizzard Stalker. The jötunn’s vision and hearing are unimpeded by inclement weather such as wind, snow, and fog, and it has advantage on all Dexterity (Stealth) checks it makes in such conditions.
Ice Walk. The jötunn can move across and climb icy surfaces without needing to make an ability check. Additionally, difficult terrain composed of ice or snow doesn’t cost it extra movement.
Ice Weapons. Once on each of its turns, the jötunn can form a weapon of solid ice in its empty hand (no action required). This weapon can be either a javelin or a lance, either of which counts as magical for the purpose of overcoming resistances and immunity to nonmagical attacks. The weapon lasts indefinitely, as long as it remains in sub-freezing temperatures.
Innate Spellcasting (1/Day). The jötunn can innately cast ice storm, requiring no material components. Its innate spellcasting ability is Charisma (spell save DC 15).
Actions
Multiattack. The jötunn makes two attacks with its battleaxe.
Battleaxe. Melee Weapon Attack: +11 to hit, reach 15 ft., one target. Hit: 26 (3d12 + 7) slashing damage, or 33 (4d12 + 7) slashing damage if wielded with two hands.
Ice Lance. Melee Weapon Attack: +11 to hit, reach 15 ft., one target. Hit: 52 (10d8 + 7) piercing damage plus 22 (5d8) cold damage.
Ice Javelin. Ranged Weapon Attack: +11 to hit, range 80/320 ft., one target. Hit: 34 (6d8 + 7) piercing damage plus 22 (5d8) cold damage.