Jackal
Small beast, unaligned
Armor Class
12
Hit Points
3 (1d6)
Speed
40 ft.
STR
8 (-1)
DEX
15 (+2)
CON
11 (0)
INT
3 (-4)
WIS
12 (+1)
CHA
6 (-2)
Skills
Perception +3
Challenge
0 (10 XP)
Keen Hearing and Smell. The jackal has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Pack Tactics. The jackal has advantage on an attack roll against a creature if at least one of the jackal’s allies is within 5 ft. of the creature and the ally isn’t incapacitated.
Actions
Bite. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 1 (1d4 - 1) piercing damage.