Jackal

Small beast, unaligned

Armor Class

12

Hit Points

3 (1d6)

Speed

40 ft.

STR

8 (-1)

DEX

15 (+2)

CON

11 (0)

INT

3 (-4)

WIS

12 (+1)

CHA

6 (-2)

Skills

Perception +3

Challenge

0 (10 XP)

Keen Hearing and Smell. The jackal has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Pack Tactics. The jackal has advantage on an attack roll against a creature if at least one of the jackal’s allies is within 5 ft. of the creature and the ally isn’t incapacitated.

Actions

Bite. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 1 (1d4 - 1) piercing damage.

small
beast
cr0
monster-manual