Iron-Infused Alchemist
Medium humanoid, chaotic evil
Armor Class
15 (natural armor)
Hit Points
27 (5d6 + 10)
Speed
25 ft.
STR
14 (+2)
DEX
10 (+0)
CON
14 (+2)
INT
12 (+1)
WIS
10 (+0)
CHA
8 (-1)
Damage Resistances
piercing, bludgeoning, and slashing damage from nonmagical weapons
Senses
passive Perception 10
Languages
--
Challenge
1 (200 XP)
Actions
Pummeling Strike. Melee Weapon Attack: +4 to hit, reach 5ft., one target. Hit: 6 (1d8 + 2) bludgeoning damage and the target must succeed on a DC 11 Strength saving throw or be knocked prone.
Iron Shard. Ranged Weapon Attack: +4 to hit, range 20/60 ft., one target. Hit: 6 (1d8 + 2) piercing damage.