Iron-Infused Alchemist

Medium humanoid, chaotic evil

Armor Class

15 (natural armor)

Hit Points

27 (5d6 + 10)

Speed

25 ft.

STR

14 (+2)

DEX

10 (+0)

CON

14 (+2)

INT

12 (+1)

WIS

10 (+0)

CHA

8 (-1)

Damage Resistances

piercing, bludgeoning, and slashing damage from nonmagical weapons

Senses

passive Perception 10

Languages

--

Challenge

1 (200 XP)

Actions

Pummeling Strike. Melee Weapon Attack: +4 to hit, reach 5ft., one target. Hit: 6 (1d8 + 2) bludgeoning damage and the target must succeed on a DC 11 Strength saving throw or be knocked prone.

Iron Shard. Ranged Weapon Attack: +4 to hit, range 20/60 ft., one target. Hit: 6 (1d8 + 2) piercing damage.

medium
humanoid
cr1
nerzugals-extended-bestiary