Infernal Enforcer

Medium humanoid (any race), any alignment

Armor Class

15

Hit Points

78 (12d8 + 24)

Speed

40 ft.

STR

12 (+1)

DEX

16 (+3)

CON

14 (+2)

INT

10 (+0)

WIS

15 (+2)

CHA

19 (+4)

Senses

passive Perception 12

Saving Throws

Wis +6, Cha +8

Skills

Acrobatics +7, Arcana +4, Insight +6, Persuasion +8

Languages

Any three languages

Challenge

5 (1,800 XP)

Infernal Blade. The enforcer has an infernal blade bound to it. This weapon ignores all resistances and deals an extra 3 (1d6) fire damage with each attack (included in the attack). In addition, while the enforcer is wielding this blade, it cannot be disarmed.

Spellcasting. The enforcer is a 6th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 16, +8 to hit with spell attacks). It regains these expended spellslots when it finishes a short or long rest. The enforcer has the following warlock spells prepared:

  • Cantrips (at will): blade ward, eldritch blast, mage hand

  • 1st-3rd level (3 3rd-level slots): armor of Agathys, crown of madness, fear, hellish rebuke, hex, spider climb

Actions

Multiattack. The enforcer makes two attacks with its felblade and one with its felstrike.

Felblade. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage plus 3 (1d6) fire damage.

Felstrike. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage plus 3 (1d6) fire damage.

Infernal Onslaught (3/Short Rest). The enforcer performs a swift series of punches to launch bursts of flame at up to four targets within 60 feet. Each of those creatures must make a DC 16 Dexterity saving throw, saving 17 (5d6) fire damage on a failed save, or half as much damage on a successful save.

medium
humanoid
cr5
nerzugals-extended-bestiary