Infernal Enforcer
Medium humanoid (any race), any alignment
Armor Class
15
Hit Points
78 (12d8 + 24)
Speed
40 ft.
STR
12 (+1)
DEX
16 (+3)
CON
14 (+2)
INT
10 (+0)
WIS
15 (+2)
CHA
19 (+4)
Senses
passive Perception 12
Saving Throws
Wis +6, Cha +8
Skills
Acrobatics +7, Arcana +4, Insight +6, Persuasion +8
Languages
Any three languages
Challenge
5 (1,800 XP)
Infernal Blade. The enforcer has an infernal blade bound to it. This weapon ignores all resistances and deals an extra 3 (1d6) fire damage with each attack (included in the attack). In addition, while the enforcer is wielding this blade, it cannot be disarmed.
Spellcasting. The enforcer is a 6th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 16, +8 to hit with spell attacks). It regains these expended spellslots when it finishes a short or long rest. The enforcer has the following warlock spells prepared:
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Cantrips (at will): blade ward, eldritch blast, mage hand
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1st-3rd level (3 3rd-level slots): armor of Agathys, crown of madness, fear, hellish rebuke, hex, spider climb
Actions
Multiattack. The enforcer makes two attacks with its felblade and one with its felstrike.
Felblade. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage plus 3 (1d6) fire damage.
Felstrike. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage plus 3 (1d6) fire damage.
Infernal Onslaught (3/Short Rest). The enforcer performs a swift series of punches to launch bursts of flame at up to four targets within 60 feet. Each of those creatures must make a DC 16 Dexterity saving throw, saving 17 (5d6) fire damage on a failed save, or half as much damage on a successful save.