Ice Toad
Medium monstrosity, neutral
Armor Class
12 (natural armor)
Hit Points
32 (5d8+10)
Speed
30 ft., swim 30 ft.
STR
13 (+1)
DEX
10 (0)
CON
14 (+2)
INT
8 (-1)
WIS
10 (0)
CHA
6 (-2)
Damage Immunities
cold
Senses
darkvision 60 ft.
Skills
Perception +2
Languages
Ice Toad
Challenge
1 (200 XP)
Amphibious. The toad can breathe air or water.
Cold Aura. Any creature that starts its turn within 5 feet of the toad takes 3 (1d6) cold damage.
Standing Leap. The toad’s long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running start.
Actions
Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d8) cold damage. If the target is a Medium or smaller creature it is grappled (escape DC 11). Until this grapple ends, the toad can’t bite another target.