Hundun

Large celestial, chaotic good

Armor Class

18 (natural armor)

Hit Points

153 (18d10 + 54)

Speed

40 ft., fly 40 ft.

STR

20 (+5)

DEX

14 (+2)

CON

16 (+3)

INT

4 (-3)

WIS

20 (+5)

CHA

18 (+4)

Damage Immunities

acid, psychic

Damage Resistances

lightning, thunder; bludgeoning, piercing, and slashing from nonmagical weapons

Condition Immunities

blinded, charmed, deafened, exhaustion, frightened, stunned, unconscious

Senses

blindsight 60 ft., passive Perception 20

Saving Throws

Con +7, Wis +9, Cha +8

Skills

Athletics +9, Insight +9, Perception +9

Languages

understands Celestial and Primordial, but cannot speak intelligibly

Challenge

10 (5900 XP)

Brainless. Hunduns are immune to any spell or effect that allows an Intelligence, Wisdom, or Charisma saving throw. Trying to contact or read a Hundun’s mind confuses the caster as the spell for 1 round.

Dance of Creation. Hunduns can perform an act of magical creation almost unlimited in scope every 1d8 days. The effect is equivalent to a wish spell, but it must create something.

Enlightening Befuddlement. When a hundun’s confusion spell affects a target, it can elect to use the following table rather than the standard one:

1d100 Result

01-10 Inspired:. Advantage on attack rolls, ability checks, and saving throws

11-20 Distracted:. Disadvantage on attack rolls, ability checks, and saving throws

21-50 Incoherent:. The target does nothing but babble or scribble incoherent notes on a new idea

51-75 Obsessed:. Target is recipient of geas to create a quality magical object

76-100 Suggestible:. Target receives a suggestion from the hundun

Innate Spellcasting. The hundun’s innate spellcasting ability is Wisdom (spell save DC 17). It can cast the following spells, requiring no material components:

Constant: confusion (always centered on the hundun), detect thoughts

At will: create or destroy water, dancing lights, mending, prestidigitation

3/day each: compulsion, dimension door, black tentacles, irresistible dance

1/day each: awaken, creation, heroes’ feast, magnificent mansion, plant growth, reincarnate, stone shape

Magic Weapons. The hundun’s weapon attacks are magical.

Actions

Multiattack. The hundun makes four slam attacks.

Slam. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 15 (3d6 + 5) bludgeoning damage.

large
celestial
cr10
tome-of-beasts