Human Brawler
Medium humanoid, any alignment
Armor Class
14 (studded leather)
Hit Points
52 (7d8 + 21)
Speed
30 ft.
STR
17 (+3)
DEX
14 (+2)
CON
16 (+3)
INT
10 (+0)
WIS
10 (+0)
CHA
12 (+1)
Senses
passive Perception 10
Skills
Athletics +5, Intimidation +3
Languages
Common
Challenge
2 (450 XP)
Exploit Opening (3/Day). When the brawler makes an attack, they have advantage on the attack roll.
Actions
Multiattack. The brawler makes two attacks using Grab, Haymaker, or both.
Grab. Melee Weapon Attack: +5 to hit, reach 5 ft., one Medium or smaller creature. Hit: 5 (1d4 + 3) bludgeoning damage, and the target is grappled (escape DC 13). Until this grapple ends, the brawler can’t grab another creature.
Haymaker. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) bludgeoning damage, or 10 (3d4 + 3) bludgeoning damage against a grappled target.
Throw. The brawler throws one Medium or smaller creature they are grappling or object they are holding up to 30 feet horizontally. If the thrown target is a creature, they fall prone after this throw. If the thrown target would enter the space of a creature or solid object that is no more than one size smaller than it, the thrown target collides with it and stops in the nearest unoccupied space, taking 3 (1d6) bludgeoning damage for every 10 feet it was thrown. A Large or smaller creature hit by this thrown target must succeed on a DC 13 Dexterity saving throw or take the same amount of damage and fall prone.
Reactions
Meat Shield. When the brawler is grappling a target and is hit by a ranged attack made by another creature the brawler can see, the brawler gains a +2 bonus to AC against the triggering attack. If this bonus causes the attack to miss the brawler, it hits the grappled target instead.