Human Brawler

Medium humanoid, any alignment

Armor Class

14 (studded leather)

Hit Points

52 (7d8 + 21)

Speed

30 ft.

STR

17 (+3)

DEX

14 (+2)

CON

16 (+3)

INT

10 (+0)

WIS

10 (+0)

CHA

12 (+1)

Senses

passive Perception 10

Skills

Athletics +5, Intimidation +3

Languages

Common

Challenge

2 (450 XP)

Exploit Opening (3/Day). When the brawler makes an attack, they have advantage on the attack roll.

Actions

Multiattack. The brawler makes two attacks using Grab, Haymaker, or both.

Grab. Melee Weapon Attack: +5 to hit, reach 5 ft., one Medium or smaller creature. Hit: 5 (1d4 + 3) bludgeoning damage, and the target is grappled (escape DC 13). Until this grapple ends, the brawler can’t grab another creature.

Haymaker. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) bludgeoning damage, or 10 (3d4 + 3) bludgeoning damage against a grappled target.

Throw. The brawler throws one Medium or smaller creature they are grappling or object they are holding up to 30 feet horizontally. If the thrown target is a creature, they fall prone after this throw. If the thrown target would enter the space of a creature or solid object that is no more than one size smaller than it, the thrown target collides with it and stops in the nearest unoccupied space, taking 3 (1d6) bludgeoning damage for every 10 feet it was thrown. A Large or smaller creature hit by this thrown target must succeed on a DC 13 Dexterity saving throw or take the same amount of damage and fall prone.

Reactions

Meat Shield. When the brawler is grappling a target and is hit by a ranged attack made by another creature the brawler can see, the brawler gains a +2 bonus to AC against the triggering attack. If this bonus causes the attack to miss the brawler, it hits the grappled target instead.

medium
humanoid
brute
cr2
flee-mortals