Hulking Crab
Huge beast, unaligned
Armor Class
17 (natural armor)
Hit Points
76 (8d12+24)
Speed
20 ft., swim 30 ft.
STR
19 (+4)
DEX
8 (-1)
CON
16 (+3)
INT
3 (-4)
WIS
11 (0)
CHA
3 (-4)
Senses
blindsight 30 ft.
Skills
Stealth +2
Languages
--
Challenge
5 (1,800 XP)
Amphibious. The crab can breathe air and water.
Shell Camouflage. While the crab remains motionless with its eyestalks and pincers tucked close to it’s body, it resembles a natural formation or a pile of detritus. A creature within 30 feet of it can discren its true nature with a successful DC 15 intelligence (Nature) check.
Actions
Multiattack. The crab makes two attacks with its claws.
Claw. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 20 (3d10+4) bludgeoning damage, and the target is grappled (escape DC 15). The crab has two claws, each of which can grapple only one target.