Hulking Crab

Huge beast, unaligned

Armor Class

17 (natural armor)

Hit Points

76 (8d12+24)

Speed

20 ft., swim 30 ft.

STR

19 (+4)

DEX

8 (-1)

CON

16 (+3)

INT

3 (-4)

WIS

11 (0)

CHA

3 (-4)

Senses

blindsight 30 ft.

Skills

Stealth +2

Languages

--

Challenge

5 (1,800 XP)

Amphibious. The crab can breathe air and water.

Shell Camouflage. While the crab remains motionless with its eyestalks and pincers tucked close to it’s body, it resembles a natural formation or a pile of detritus. A creature within 30 feet of it can discren its true nature with a successful DC 15 intelligence (Nature) check.

Actions

Multiattack. The crab makes two attacks with its claws.

Claw. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 20 (3d10+4) bludgeoning damage, and the target is grappled (escape DC 15). The crab has two claws, each of which can grapple only one target.

huge
beast
cr5
storm-kings-thunder