Huge Obsidian Elemental
Huge elemental, neutral
Armor Class
17 (natural armor)
Hit Points
137 (11d12 + 66)
Speed
20 ft.
STR
20 (+5)
DEX
8 (-1)
CON
22 (+6)
INT
4 (-3)
WIS
11 (+0)
CHA
11 (+0)
Damage Immunities
poison
Damage Resistances
cold, fire; bludgeoning, piercing, and slashing damage from nonmagical weapons
Condition Immunities
exhaustion, paralyzed, petrified, poisoned, unconscious
Senses
darkvision 60 ft., passive Perception 10
Languages
Terran
Challenge
11 (7,200 XP)
Brute. A melee weapon attack deals one extra die of its damage when the obsidian elemental hits with it (included in the attack).
Death Throes. When the obsidian elemental dies, it explodes, and each creature within 30 feet of it must make a DC 18 Dexterity saving throw, taking 31 (9d6) slashing damage and 31 (9d6) fire damage on a failed saving throw, or half as much damage on a successful one.
Molten Glass. A creature that hits the obsidian elemental with a melee attack while within 5 feet of it takes 7 (2d6) fire damage.
Actions
Multiattack. The obsidian elemental makes two claw attacks.
Claw. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 23 (4d8 + 5) slashing damage plus 13 (3d8) fire damage.