Huecuva

Medium undead, chaotic evil

Armor Class

14 (natural armor)

Hit Points

39 (6d8 + 12)

Speed

30 ft.

STR

13 (+1)

DEX

16 (+3)

CON

14 (+2)

INT

4 (-3)

WIS

12 (+1)

CHA

10 (+0)

Damage Immunities

poison

Damage Resistances

cold, necrotic; bludgeoning, piercing, and slashing from nonmagical weapons that aren’t silvered

Condition Immunities

exhaustion, frightened, poisoned

Senses

darkvision 60 ft., passive Perception 13

Skills

Perception +3, Stealth +5

Languages

the languages it knew in life

Challenge

2 (450 XP)

Shroud of Deception. During daylight hours only, a huecuva is transformed and looks, feels, and sounds like the living creature it once was. A creature that interacts with the huecuva must succeed on a DC 14 Intelligence (Investigation) check to realize the appearance of the huecuva is an illusion. Creatures with the Keen Smell trait automatically pass the check versus the illusion as the scent of the huecuva remains that of the grave.

Actions

Multiattack. The huecuva makes two attacks with its claws.

Claws. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage. If the target is a creature, it must succeed on a DC 12 Constitution saving throw against disease or become poisoned until the disease is cured. Every 24 hours that elapse, the poisoned target must repeat the saving throw, reducing its hit point maximum by 5 (1d10) on a failure. The disease is cured on a success. The target dies if the disease reduces its hit point maximum to 0. This reduction to the target’s hit point maximum lasts until the disease is cured.

medium
undead
cr2
tome-of-horrors