Huecuva
Medium undead, chaotic evil
Armor Class
14 (natural armor)
Hit Points
39 (6d8 + 12)
Speed
30 ft.
STR
13 (+1)
DEX
16 (+3)
CON
14 (+2)
INT
4 (-3)
WIS
12 (+1)
CHA
10 (+0)
Damage Immunities
poison
Damage Resistances
cold, necrotic; bludgeoning, piercing, and slashing from nonmagical weapons that aren’t silvered
Condition Immunities
exhaustion, frightened, poisoned
Senses
darkvision 60 ft., passive Perception 13
Skills
Perception +3, Stealth +5
Languages
the languages it knew in life
Challenge
2 (450 XP)
Shroud of Deception. During daylight hours only, a huecuva is transformed and looks, feels, and sounds like the living creature it once was. A creature that interacts with the huecuva must succeed on a DC 14 Intelligence (Investigation) check to realize the appearance of the huecuva is an illusion. Creatures with the Keen Smell trait automatically pass the check versus the illusion as the scent of the huecuva remains that of the grave.
Actions
Multiattack. The huecuva makes two attacks with its claws.
Claws. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage. If the target is a creature, it must succeed on a DC 12 Constitution saving throw against disease or become poisoned until the disease is cured. Every 24 hours that elapse, the poisoned target must repeat the saving throw, reducing its hit point maximum by 5 (1d10) on a failure. The disease is cured on a success. The target dies if the disease reduces its hit point maximum to 0. This reduction to the target’s hit point maximum lasts until the disease is cured.