Hsagrath
Small construct, chaotic evil
Armor Class
17 (natural armor)
Hit Points
45 (10d8)
Speed
0 ft., fly 50 ft. (hover)
STR
17 (+3)
DEX
12 (+1)
CON
11 (+0)
INT
9 (-1)
WIS
5 (-3)
CHA
1 (-5)
Damage Immunities
poison, psychic
Condition Immunities
Blinded, Charmed, Deafened, Frightened, Paralyzed, Poisoned
Senses
blindsight 60 ft., Passive Perception 10
Saving Throws
Dex +4
Languages
--
Challenge
5 (1,800 XP)
Antimagic Susceptibility. The hsagrath is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the hsagrath must succeed on a Constitution saving throw against the caster’s spell save DC or fall unconscious for 1 minute.
False Appearance. While the hsagrath remains motionless and isn’t flying, it is indistinguishable from a normal chain.
Fiendish Humor. When a target reaches 0 hit points, a hsgarath will release and seek a new target.
Actions
Whip. Melee Weapon Attack: +6 to hit, reach 30 ft., all targets within range. Hit: 7 (1d8+3) bludgeoning damage.
Constrict. Melee Weapon Attack: +6 to hit, reach 30 ft., one target. Hit: 12 (2d8+3) bludgeoning damage and the target is grappled (Escape DC 16). A grappled opponent takes 12 (2d8+3) bludgeoning damage at the beginning of its turn. The hsagrath can’t make any other attacks while it has a creature grappled.