Hsagrath

Small construct, chaotic evil

Armor Class

17 (natural armor)

Hit Points

45 (10d8)

Speed

0 ft., fly 50 ft. (hover)

STR

17 (+3)

DEX

12 (+1)

CON

11 (+0)

INT

9 (-1)

WIS

5 (-3)

CHA

1 (-5)

Damage Immunities

poison, psychic

Condition Immunities

Blinded, Charmed, Deafened, Frightened, Paralyzed, Poisoned

Senses

blindsight 60 ft., Passive Perception 10

Saving Throws

Dex +4

Languages

--

Challenge

5 (1,800 XP)

Antimagic Susceptibility. The hsagrath is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the hsagrath must succeed on a Constitution saving throw against the caster’s spell save DC or fall unconscious for 1 minute.

False Appearance. While the hsagrath remains motionless and isn’t flying, it is indistinguishable from a normal chain.

Fiendish Humor. When a target reaches 0 hit points, a hsgarath will release and seek a new target.

Actions

Whip. Melee Weapon Attack: +6 to hit, reach 30 ft., all targets within range. Hit: 7 (1d8+3) bludgeoning damage.

Constrict. Melee Weapon Attack: +6 to hit, reach 30 ft., one target. Hit: 12 (2d8+3) bludgeoning damage and the target is grappled (Escape DC 16). A grappled opponent takes 12 (2d8+3) bludgeoning damage at the beginning of its turn. The hsagrath can’t make any other attacks while it has a creature grappled.

small
construct
cr5
tome-of-horrors