Howling Hatred Initiate

Medium humanoid (human), neutral evil

Armor Class

13 (leather)

Hit Points

9 (2d8)

Speed

30 ft.

STR

10 (0)

DEX

15 (+2)

CON

10 (0)

INT

10 (0)

WIS

9 (-1)

CHA

11 (0)

Skills

Deception +2, Religion +2, Stealth +4

Languages

Common

Challenge

1/8 (25 XP)

Guiding Wind (Recharges after a Short or Long Rest). As a bonus action, the initiate gains advantage on the next ranged attack roll it makes before the end of its next turn.

Hold Breath. The initiate can hold its breath for 30 minutes.

Actions

Dagger. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

medium
humanoid
cr1/8
elemental-evil