Howling Hatred Initiate
Medium humanoid (human), neutral evil
Armor Class
13 (leather)
Hit Points
9 (2d8)
Speed
30 ft.
STR
10 (0)
DEX
15 (+2)
CON
10 (0)
INT
10 (0)
WIS
9 (-1)
CHA
11 (0)
Skills
Deception +2, Religion +2, Stealth +4
Languages
Common
Challenge
1/8 (25 XP)
Guiding Wind (Recharges after a Short or Long Rest). As a bonus action, the initiate gains advantage on the next ranged attack roll it makes before the end of its next turn.
Hold Breath. The initiate can hold its breath for 30 minutes.
Actions
Dagger. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.