Horizonback Tortoise

Gargantuan monstrosity, unaligned

Armor Class

17 (natural armor), 22 while in its shell

Hit Points

227 (13d20 + 91)

Speed

20 ft.

STR

28 (+9)

DEX

3 (-4)

CON

25 (+7)

INT

4 (-3)

WIS

10 (+0)

CHA

5 (-3)

Damage Immunities

poison

Condition Immunities

poisoned

Senses

darkvision 60 ft., passive Perception 10

Saving Throws

Str +12, Con +10

Languages

understands Goblin but can’t speak

Challenge

7 (3,900 XP)

Amphibious. The tortoise can breathe air and water.

Massive Frame. The tortoise can carry up to 20,000 pounds of weight atop its shell, but moves at half speed if the weight exceeds 10,000 pounds. Medium or smaller creatures can move underneath the tortoise while it’s not prone.

Any creature under the tortoise when it falls prone is grappled (escape DC 18). Until the grapple ends, the creature is prone and restrained.

Actions

Bite. Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 28 (3d12 + 9) bludgeoning damage.

Shell Defense (Recharge 4–6). The tortoise withdraws into its shell, falls prone, and gains a +5 bonus to AC. While the tortoise is in its shell, its speed is 0 and can’t increase. The tortoise can emerge from its shell as an action, whereupon it is no longer prone.

gargantuan
monstrosity
cr7
explorers-guide-to-wildemount