Hobgoblin Trooper

Medium humanoid (goblinoid), lawful evil

Armor Class

16 (chainmail)

Hit Points

11 (2d8 + 2)

Speed

30 ft.

STR

13 (+1)

DEX

12 (+1)

CON

12 (+1)

INT

10 (+0)

WIS

10 (+0)

CHA

9 (-1)

Senses

darkvision 60 ft., Passive Perception 10

Languages

Common, Goblin

Challenge

1/2 (100 XP)

Martial Advantage. Once per turn, the hobgoblin can deal an extra 7 (2d6) damage to a creature it hits with a weapon attack if that creature is within 5 feet of an ally of the hobgoblin that isn’t incapacitated.

Actions

Glaive. Melee Weapon Attack: +3 to hit, reach 10 ft., one target. Hit: 6 (1d10 + 1) slashing damage.

Longbow. Ranged Weapon Attack: +3 to hit, range 150/600 ft., one target. Hit: 5 (1d8 + 1) piercing damage.

medium
humanoid
cr1/2
out-of-the-box-5e