Hive Queen
Small beast, unaligned
Armor Class
14
Hit Points
49 (9d8 + 9)
Speed
20 ft., fly 60 ft.
STR
12 (+1)
DEX
18 (+4)
CON
13 (+1)
INT
6 (-2)
WIS
13 (+1)
CHA
13 (+1)
Senses
passive Perception 11
Languages
--
Challenge
3 (700 XP)
Hivemind. All wasps within 10 miles of their queen are in constant communication via a telepathic bond.
Actions
Sting. Melee Weapon Attack: +6 to hit, reach 5ft., one target. Hit: 6 (1d4 + 4) piercing damage plus 2 poison damage for each giant wasp within 120 feet that isn’t incapacitated, and the target must succeed on a DC 13 Constitution saving throw or become poisoned for 1 minute. The target can repeat this saving throw at the end of their turn, ending the effect on a success.
Command the Hive (Recharge 5-6). The queen gives out a command to all wasps within 120 feet. They may use their reaction to immediately move up to half of their movement speed and attack a target if able.
Summon the Swarm (1/Day). The queen summons four giant wasps in unoccupied spaces within 60 feet. These wasps last for 1 day, until the wasps die, or until the queen dismisses them.