Herald of Lightning

Large celestial, chaotic good

Armor Class

18 (breastplate, shield)

Hit Points

152 (16d10 + 64)

Speed

50 ft., fly 50 ft.

STR

16 (+3)

DEX

18 (+4)

CON

19 (+4)

INT

11 (+0)

WIS

17 (+3)

CHA

14 (+2)

Damage Immunities

lightning

Senses

darkvision 60 ft., passive Perception 17

Skills

Perception +7, Persuasion +6, Sleight of Hand +8

Languages

Common, Celestial

Challenge

9 (5,000 XP)

Magic Resistance. The herald has advantage on saving throws against spells and other magical effects.

One With Lightning. The herald may choose to expend 50 feet of movement to teleport to an unoccupied space within 50 feet. When it does so, lightning streaks in a line between the herald’s starting position and its new position. Any creature in that area must succeed on a DC 16 Dexterity saving throw or take 16 (3d10) lightning damage.

Actions

Multiattack. The herald makes two attacks: one with its scimitar and one with its shield slam.

Sparking Scimitar. Melee Weapon Attack: +8 to hit, reach 5ft., one target. Hit: 7 (1d6 + 4) slashing damage plus 16 (3d10) lightning damage.

Shield Slam. Melee Weapon Attack: +7 to hit, reach 5ft., one target. Hit: 14 (2d10 + 3) bludgeoning damage and the target must succeed on a DC 15 Strength saving throw or be stunned until the end of its next turn.

Jolting Blast. Ranged Spell Attack: +7 to hit, range 120 ft., one target. Hit: 28 (8d6) lightning damage and the target must succeed on a DC 16 Constitution saving throw or be paralyzed until the end of its next turn.

Lightning Shackles. Target creature within 120 feet has their feet bound to the ground with chains of sparking metal. That creature may move freely, but takes 5 (1d10) lightning damage for every 5 feet they move. A creature may use their action to attempt to break the bindings. That creature makes a DC 16 Athletics check, smashing the bindings and freeing the bound creature on a success. On a fail, the creature attempting to break the bindings takes 11 (2d10) lightning damage.

Cone of Lightning (Recharge 5-6). The herald unleashes a blast of sparking energy in a 30-foot cone. All creatures in that area must make on a DC 16 Dexterity saving throw, taking 38 (7d10) lightning damage on a failed save, or half as much damage on a successful one.

Create Conduits (1/Day). The herald turns three creatures within 120 feet into conduits of lightning for 1 minute. If any of those creatures end their turn within 20 feet of another conduit, lightning arcs between them, dealing 16 (3d10) lightning damage to each of them. A creature between two conduits when this effect occurs must succeed on a DC 16 Dexterity saving throw or take 16 (3d10) lightning damage. Creatures are immediately aware of the fact they are a conduit when they become one, but are not aware of its effects.

large
celestial
cr9
nerzugals-extended-bestiary