Helmed Horror

Medium construct, unaligned

Armor Class

20 (plate, shield)

Hit Points

60 (8d8+24)

Speed

30 ft., fly 30 ft.

STR

18 (+4)

DEX

13 (+1)

CON

16 (+3)

INT

10 (0)

WIS

10 (0)

CHA

10 (0)

Damage Immunities

force, necrotic, poison

Damage Resistances

bludgeoning, piercing, and slashing from nonmagical weapons that aren't adamantine

Condition Immunities

blinded, charmed, deafened, frightened, paralyzed, petrified, poisoned, stunned

Senses

blindsight 60 ft. (blind beyond this radius)

Skills

Perception +4

Languages

understands the languages of its creator but can't speak

Challenge

4 (1,100 XP)

Magic Resistance. The helmed horror has advantage on saving throws against spells and other magical effects.

Spell Immunity. The helmed horror is immune to three spells chosen by its creator. Typical immunities include fireball, heat metal, and lightning bolt.

Actions

Multiattack. The helmed horror makes two longsword attacks.

Longsword. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage, or 9 (1d10 + 4) slashing damage if used with two hands.

medium
construct
cr4
monster-manual