Helmed Horror
Medium construct, unaligned
Armor Class
20 (plate, shield)
Hit Points
60 (8d8+24)
Speed
30 ft., fly 30 ft.
STR
18 (+4)
DEX
13 (+1)
CON
16 (+3)
INT
10 (0)
WIS
10 (0)
CHA
10 (0)
Damage Immunities
force, necrotic, poison
Damage Resistances
bludgeoning, piercing, and slashing from nonmagical weapons that aren't adamantine
Condition Immunities
blinded, charmed, deafened, frightened, paralyzed, petrified, poisoned, stunned
Senses
blindsight 60 ft. (blind beyond this radius)
Skills
Perception +4
Languages
understands the languages of its creator but can't speak
Challenge
4 (1,100 XP)
Magic Resistance. The helmed horror has advantage on saving throws against spells and other magical effects.
Spell Immunity. The helmed horror is immune to three spells chosen by its creator. Typical immunities include fireball, heat metal, and lightning bolt.
Actions
Multiattack. The helmed horror makes two longsword attacks.
Longsword. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage, or 9 (1d10 + 4) slashing damage if used with two hands.