Hellhound Alpha

Medium fiend, lawful evil

Armor Class

15 (natural armor)

Hit Points

75 (10d10 + 20)

Speed

50 ft.

STR

18 (+4)

DEX

12 (+1)

CON

14 (+2)

INT

8 (-1)

WIS

14 (+2)

CHA

6 (-2)

Damage Immunities

fire

Senses

darkvision 60 ft., passive Perception 16

Skills

Perception +6

Languages

Understands Infernal and Ignan, but cannot speak

Challenge

4 (1,100 XP)

Keen Hearing and Smell. The hound has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Pack Tactics. The hound has advantage on an attack roll against a creature if at least one of the hound’s allies is within 5 feet of the creature and the ally isn’t incapacitated.

Flame Charge. If the hound moves at least 10 feet straight toward a target and then hits it with a bite attack on the same turn, the target takes an extra 13 (3d8) fire damage and must succeed on a DC 13 Strength saving throw or be knocked prone.

Actions

Bite. Melee Weapon Attack: +6 to hit, reach 5ft., one target. Hit: 9 (1d10 + 4) piercing damage plus 13 (3d8) fire damage.

Horrifying Howl (1/Day). Each creature of the hound’s choice that is within 60 feet and is not deafened must succeed on a DC 12 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the fear on a success.

medium
fiend
cr4
nerzugals-extended-bestiary