Hellhound Alpha
Medium fiend, lawful evil
Armor Class
15 (natural armor)
Hit Points
75 (10d10 + 20)
Speed
50 ft.
STR
18 (+4)
DEX
12 (+1)
CON
14 (+2)
INT
8 (-1)
WIS
14 (+2)
CHA
6 (-2)
Damage Immunities
fire
Senses
darkvision 60 ft., passive Perception 16
Skills
Perception +6
Languages
Understands Infernal and Ignan, but cannot speak
Challenge
4 (1,100 XP)
Keen Hearing and Smell. The hound has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Pack Tactics. The hound has advantage on an attack roll against a creature if at least one of the hound’s allies is within 5 feet of the creature and the ally isn’t incapacitated.
Flame Charge. If the hound moves at least 10 feet straight toward a target and then hits it with a bite attack on the same turn, the target takes an extra 13 (3d8) fire damage and must succeed on a DC 13 Strength saving throw or be knocked prone.
Actions
Bite. Melee Weapon Attack: +6 to hit, reach 5ft., one target. Hit: 9 (1d10 + 4) piercing damage plus 13 (3d8) fire damage.
Horrifying Howl (1/Day). Each creature of the hound’s choice that is within 60 feet and is not deafened must succeed on a DC 12 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the fear on a success.