Hellenrae
Medium humanoid (human), lawful evil
Armor Class
16
Hit Points
78 (12d8+24)
Speed
30 ft.
STR
13 (+1)
DEX
18 (+4)
CON
14 (+2)
INT
10 (0)
WIS
15 (+2)
CHA
13 (+1)
Damage Immunities
poison
Condition Immunities
blinded, poisoned
Senses
blindsight 60 ft. (blind beyond this radius)
Skills
Acrobatics +7, Athletics +4, Insight +5, Perception +5
Languages
Common, Terran
Challenge
5 (1,800 XP)
Evasion. If Hellenrae is subjected to an effect that allows her to make a Dexterity saving throw to take only half damage, she instead takes no damage if she succeeds on the saving throw, and only half damage if she fails.
Stunning Strike (Recharge 5-6). When Hellenrae hits a target with a melee weapon attack, the target must succeed on a DC 13 Constitution saving throw or be stunned until the end of Hellenraeās next turn.
Unarmored Defense. While Hellenrae is wearing no armor and wielding no shield, her AC includes her Wisdom modifier.
Unarmored Movement. While Hellenrae is wearing no armor and wielding no shield, her speed increases by 20 feet (included in her speed).
Actions
Multiattack. Hellenrae makes three melee attacks.
Unarmed Strike. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 9 (1d10 + 4) bludgeoning damage.
Reactions
Parry and Counter. Hellenrae adds 3 to her AC against one melee or ranged weapon attack that would hit her. To do so, she must be able to sense the attacker with her blindsight. If the attack misses, Hellenrae can make one melee attack against the attacker if it is within her reach.