Hellenrae

Medium humanoid (human), lawful evil

Armor Class

16

Hit Points

78 (12d8+24)

Speed

30 ft.

STR

13 (+1)

DEX

18 (+4)

CON

14 (+2)

INT

10 (0)

WIS

15 (+2)

CHA

13 (+1)

Damage Immunities

poison

Condition Immunities

blinded, poisoned

Senses

blindsight 60 ft. (blind beyond this radius)

Skills

Acrobatics +7, Athletics +4, Insight +5, Perception +5

Languages

Common, Terran

Challenge

5 (1,800 XP)

Evasion. If Hellenrae is subjected to an effect that allows her to make a Dexterity saving throw to take only half damage, she instead takes no damage if she succeeds on the saving throw, and only half damage if she fails.

Stunning Strike (Recharge 5-6). When Hellenrae hits a target with a melee weapon attack, the target must succeed on a DC 13 Constitution saving throw or be stunned until the end of Hellenraeā€™s next turn.

Unarmored Defense. While Hellenrae is wearing no armor and wielding no shield, her AC includes her Wisdom modifier.

Unarmored Movement. While Hellenrae is wearing no armor and wielding no shield, her speed increases by 20 feet (included in her speed).

Actions

Multiattack. Hellenrae makes three melee attacks.

Unarmed Strike. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 9 (1d10 + 4) bludgeoning damage.

Reactions

Parry and Counter. Hellenrae adds 3 to her AC against one melee or ranged weapon attack that would hit her. To do so, she must be able to sense the attacker with her blindsight. If the attack misses, Hellenrae can make one melee attack against the attacker if it is within her reach.

medium
humanoid
cr5
elemental-evil