Hellcat
Tiny aberration, neutral evil
Armor Class
13 (natural armor)
Hit Points
44 (8d4 + 24)
Speed
40 ft., climb 30 ft.
STR
3 (-4)
DEX
15 (+2)
CON
16 (+3)
INT
11 (+0)
WIS
15 (+2)
CHA
18 (+4)
Senses
darkvision 60 ft., passive Perception 14
Saving Throws
Int +2, Wis +4
Skills
Perception +4, Stealth +4
Languages
understands Common but can’t speak; telepathy 60 ft.
Challenge
2 (450 XP)
Death Sense. The hellcat can sense the exact location of any humanoid within 120 feet with less than half its hit points.
False Appearance. Unless it is using its Death Gaze ability, the hellcat is indistinguishable from a normal housecat.
Magic Resistance. The hellcat has advantage on saving throws against spells and other magical effects.
Actions
Multiattack. The hellcat makes one bite attack and one claw attack.
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) slashing damage.
Death Gaze (Recharge 5–6). One target within 30 feet of the hellcat that it can see must make a DC 14 Constitution saving throw. On a failed saving throw, the target takes 27 (6d8) necrotic damage. If the creature drops to 0 hit points from this damage, it dies, and can only be restored to life by means of a true resurrection or wish spell.