Hellcat

Tiny aberration, neutral evil

Armor Class

13 (natural armor)

Hit Points

44 (8d4 + 24)

Speed

40 ft., climb 30 ft.

STR

3 (-4)

DEX

15 (+2)

CON

16 (+3)

INT

11 (+0)

WIS

15 (+2)

CHA

18 (+4)

Senses

darkvision 60 ft., passive Perception 14

Saving Throws

Int +2, Wis +4

Skills

Perception +4, Stealth +4

Languages

understands Common but can’t speak; telepathy 60 ft.

Challenge

2 (450 XP)

Death Sense. The hellcat can sense the exact location of any humanoid within 120 feet with less than half its hit points.

False Appearance. Unless it is using its Death Gaze ability, the hellcat is indistinguishable from a normal housecat.

Magic Resistance. The hellcat has advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The hellcat makes one bite attack and one claw attack.

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) slashing damage.

Death Gaze (Recharge 5–6). One target within 30 feet of the hellcat that it can see must make a DC 14 Constitution saving throw. On a failed saving throw, the target takes 27 (6d8) necrotic damage. If the creature drops to 0 hit points from this damage, it dies, and can only be restored to life by means of a true resurrection or wish spell.

tiny
aberration
cr2
tome-of-horrors