Hellbender
Large aberration, chaotic evil
Armor Class
18 (natural armor)
Hit Points
76 (8d10 + 32)
Speed
20 ft.
STR
20 (+5)
DEX
12 (+1)
CON
19 (+4)
INT
5 (-3)
WIS
9 (-1)
CHA
5 (-3)
Damage Immunities
fire
Damage Resistances
acid, poison
Senses
darkvision 60 ft., passive Perception 9
Languages
Hellbender
Challenge
5 (1,800 XP)
Actions
Multiattack. The hellbender makes two attacks with its claws.
Claw. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 10 (1d10+5) slashing damage plus 4 (1d8) fire damage.
Fiery Pulse (Recharge 5–6). The hellbender sends a burst of fire from all small pores in its chitin-like hide. Any creature within 5 feet of the hellbender must make a DC 15 Dexterity saving throw, taking 24 (7d6) fire damage on a failed save, or half as much damage on a successful one.