Hellbender

Large aberration, chaotic evil

Armor Class

18 (natural armor)

Hit Points

76 (8d10 + 32)

Speed

20 ft.

STR

20 (+5)

DEX

12 (+1)

CON

19 (+4)

INT

5 (-3)

WIS

9 (-1)

CHA

5 (-3)

Damage Immunities

fire

Damage Resistances

acid, poison

Senses

darkvision 60 ft., passive Perception 9

Languages

Hellbender

Challenge

5 (1,800 XP)

Actions

Multiattack. The hellbender makes two attacks with its claws.

Claw. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 10 (1d10+5) slashing damage plus 4 (1d8) fire damage.

Fiery Pulse (Recharge 5–6). The hellbender sends a burst of fire from all small pores in its chitin-like hide. Any creature within 5 feet of the hellbender must make a DC 15 Dexterity saving throw, taking 24 (7d6) fire damage on a failed save, or half as much damage on a successful one.

large
aberration
cr5
tome-of-horrors