Hell Moth

Large aberration, neutral evil

Armor Class

15 (natural armor)

Hit Points

52 (7d10 + 14)

Speed

10 ft., fly 60 ft.

STR

18 (+4)

DEX

17 (+3)

CON

15 (+2)

INT

6 (-2)

WIS

12 (+1)

CHA

10 (+0)

Damage Resistances

fire

Senses

darkvision 60 ft., passive Perception 11

Languages

--

Challenge

5 (1,800 XP)

Damage Transfer. While the hell moth is grappling a creature, the hell moth takes only half the damage dealt to it, and the creature grappled by the hell moth takes the other half.

Keen Scent. The hell moth has advantage on Wisdom (Perception) checks based on scent.

Actions

Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage.

Engulf. Melee Weapon Attack: +7 to hit, reach 5 ft., one Medium or smaller creature. Hit: The creature is grappled (escape DC 15). Until this grapple ends, the target is restrained and blinded, and the hell moth can’t engulf another target.

Immolation (1/Short or Long Rest). The hell moth detonates, dealing 33 (6d10) fire damage to itself and any grappled creature.

large
aberration
cr5
tome-of-horrors