Hell Moth
Large aberration, neutral evil
Armor Class
15 (natural armor)
Hit Points
52 (7d10 + 14)
Speed
10 ft., fly 60 ft.
STR
18 (+4)
DEX
17 (+3)
CON
15 (+2)
INT
6 (-2)
WIS
12 (+1)
CHA
10 (+0)
Damage Resistances
fire
Senses
darkvision 60 ft., passive Perception 11
Languages
--
Challenge
5 (1,800 XP)
Damage Transfer. While the hell moth is grappling a creature, the hell moth takes only half the damage dealt to it, and the creature grappled by the hell moth takes the other half.
Keen Scent. The hell moth has advantage on Wisdom (Perception) checks based on scent.
Actions
Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage.
Engulf. Melee Weapon Attack: +7 to hit, reach 5 ft., one Medium or smaller creature. Hit: The creature is grappled (escape DC 15). Until this grapple ends, the target is restrained and blinded, and the hell moth can’t engulf another target.
Immolation (1/Short or Long Rest). The hell moth detonates, dealing 33 (6d10) fire damage to itself and any grappled creature.