Hell Hound

Medium fiend, lawful evil

Armor Class

15 (natural armor)

Hit Points

45 (7d8+14)

Speed

50 ft.

STR

17 (+3)

DEX

12 (+1)

CON

14 (+2)

INT

6 (-2)

WIS

13 (+1)

CHA

6 (-2)

Damage Immunities

fire

Senses

darkvision 60 ft.

Skills

Perception +5

Languages

understands Infernal but can't speak it

Challenge

3 (700 XP)

Keen Hearing and Smell. The hound has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Pack Tactics. The hound has advantage on an attack roll against a creature if at least one of the hound’s allies is within 5 ft. of the creature and the ally isn’t incapacitated.

Actions

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 7 (2d6) fire damage.

Fire Breath (Recharge 5-6). The hound exhales fire in a 15-foot cone. Each creature in that area must make a DC 12 Dexterity saving throw, taking 21 (6d6) fire damage on a failed save, or half as much damage on a successful one.

medium
fiend
cr3
monster-manual