Heir of the Forest
Medium humanoid (any race), any alignment
Armor Class
14 (leather)
Hit Points
52 (8d8 + 16)
Speed
30 ft.
STR
13 (+1)
DEX
16 (+3)
CON
14 (+2)
INT
12 (+1)
WIS
16 (+3)
CHA
12 (+1)
Senses
passive Perception 16
Saving Throws
Int +4, Wis +6
Skills
Animal Handling +5, Nature +4, Perception +6, Survival +6
Languages
Any two languages and Druidic
Challenge
3 (700 XP)
Land’s Stride. Moving through nonmagical difficult terrain does not cost the heir extra movement.
Natural Recovery (1/Day). When the heir finishes a short rest, it can regain up to 3 total expended spell slots.
Spellcasting. The heir is a 6th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 14, +6 to hit with spell attacks). The heir has the following druid spells prepared:
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Cantrips (at will): create bonfire, druidcraft, shillelagh, thorn whip
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1st level (4 slots): animal friendship, entangle, goodberry
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2nd level (3 slots): animal messenger, barkskin, beast sense, locate animals or plants, spider climb
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3rd level (3 slots): call lightning, plant growth, wind wall
Wild Shape - Dire Wolf (2/Day). As a bonus action, the druid transforms into a dire wolf for up to three hours. When the wolf is reduced to 0 hit points, the druid reverts to its normal form, with any excess damage carrying over to the druid’s hit points.
Actions
Quarterstaff. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage or 5 (1d8 +1) bludgeoning damage if used with two hands.