Heir of the Forest

Medium humanoid (any race), any alignment

Armor Class

14 (leather)

Hit Points

52 (8d8 + 16)

Speed

30 ft.

STR

13 (+1)

DEX

16 (+3)

CON

14 (+2)

INT

12 (+1)

WIS

16 (+3)

CHA

12 (+1)

Senses

passive Perception 16

Saving Throws

Int +4, Wis +6

Skills

Animal Handling +5, Nature +4, Perception +6, Survival +6

Languages

Any two languages and Druidic

Challenge

3 (700 XP)

Land’s Stride. Moving through nonmagical difficult terrain does not cost the heir extra movement.

Natural Recovery (1/Day). When the heir finishes a short rest, it can regain up to 3 total expended spell slots.

Spellcasting. The heir is a 6th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 14, +6 to hit with spell attacks). The heir has the following druid spells prepared:

  • Cantrips (at will): create bonfire, druidcraft, shillelagh, thorn whip

  • 1st level (4 slots): animal friendship, entangle, goodberry

  • 2nd level (3 slots): animal messenger, barkskin, beast sense, locate animals or plants, spider climb

  • 3rd level (3 slots): call lightning, plant growth, wind wall

Wild Shape - Dire Wolf (2/Day). As a bonus action, the druid transforms into a dire wolf for up to three hours. When the wolf is reduced to 0 hit points, the druid reverts to its normal form, with any excess damage carrying over to the druid’s hit points.

Actions

Quarterstaff. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage or 5 (1d8 +1) bludgeoning damage if used with two hands.

medium
humanoid
cr3
nerzugals-extended-bestiary