Heir of Kong

Large beast, neutral

Armor Class

12

Hit Points

47 (5d10 + 20)

Speed

40 ft., climb 40 ft.

STR

18 (+4)

DEX

14 (+2)

CON

18 (+4)

INT

9 (-1)

WIS

14 (+2)

CHA

12 (+1)

Senses

passive Perception 14

Skills

Athletics +7, Perception +4

Languages

understands Draconic but can't speak

Challenge

3 (700 XP)

Cunning of Kong. The heir has advantage on saving throws against illusions and enchantments.

Actions

Multiattack. The heir makes two fist attacks.

Fist. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) bludgeoning damage.

Rock. Ranged Weapon Attack: +7 to hit, range 30/60 ft., one target. Hit: 12 (2d6 + 5) bludgeoning damage.

Psychic Blast (Recharge 6). The heir emits a violent wave of psychic energy in a 30-foot cone. Each creature in the area must succeed on a DC 12 Intelligence saving throw or take 7 (2d6) psychic damage and become stunned until the end of the heir’s next turn.

large
beast
cr3
homebrew