Heart-Piercer Manticore
Large monstrosity, chaotic evil
Armor Class
15 (natural armor)
Hit Points
136 (16d10 + 48)
Speed
50 ft.
STR
19 (+4)
DEX
14 (+2)
CON
16 (+3)
INT
5 (-3)
WIS
12 (+1)
CHA
6 (-2)
Senses
darkvision 60 ft., passive Perception 14
Skills
Perception +4
Languages
--
Challenge
5 (1,800 XP)
Actions
Multiattack. The manticore makes two attacks, one with its bite and one with its claws.
Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage.
Claws. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage.
Stinger. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 11 (2d6 + 4) piercing damage. The target must make a DC 14 Constitution saving throw, taking 24 (7d6) poison damage on a failed save, or half as much damage on a successful one.