Headstrong Smasher

Medium humanoid (any race), any alignment

Armor Class

13 (unarmored defense)

Hit Points

26 (3d12 + 9)

Speed

30 ft.

STR

16 (+3)

DEX

12 (+1)

CON

16 (+3)

INT

8 (-1)

WIS

12 (+1)

CHA

10 (+0)

Senses

passive Perception 11

Saving Throws

Str +5, Con +5

Skills

Athletics +5, Survival +3

Languages

Any two languages

Challenge

1 (200 XP)

Danger Sense. The smasher has advantage on Dexterity saving throws.

Rage (2/Day). As a bonus action, the smasher can enter a rage for 1 minute. While raging, the smasher gains the following benefits:

  • Advantage on Strength checks and Strength saving throws
  • Melee weapon attacks deal an addition 2 damage.
  • The smasher gains resistance to bludgeoning, piercing, and slashing damage.

Unarmored Defense. While not wearing armor, the smasher’s AC includes its Constitution modifier.

Actions

Maul. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage, or 12 (2d6 + 5) bludgeoning damage if raging.

medium
humanoid
cr1
nerzugals-extended-bestiary