Headstrong Smasher
Medium humanoid (any race), any alignment
Armor Class
13 (unarmored defense)
Hit Points
26 (3d12 + 9)
Speed
30 ft.
STR
16 (+3)
DEX
12 (+1)
CON
16 (+3)
INT
8 (-1)
WIS
12 (+1)
CHA
10 (+0)
Senses
passive Perception 11
Saving Throws
Str +5, Con +5
Skills
Athletics +5, Survival +3
Languages
Any two languages
Challenge
1 (200 XP)
Danger Sense. The smasher has advantage on Dexterity saving throws.
Rage (2/Day). As a bonus action, the smasher can enter a rage for 1 minute. While raging, the smasher gains the following benefits:
- Advantage on Strength checks and Strength saving throws
- Melee weapon attacks deal an addition 2 damage.
- The smasher gains resistance to bludgeoning, piercing, and slashing damage.
Unarmored Defense. While not wearing armor, the smasher’s AC includes its Constitution modifier.
Actions
Maul. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage, or 12 (2d6 + 5) bludgeoning damage if raging.