Harvest Scarecrow

Medium construct, unaligned

Armor Class

12

Hit Points

44 (8d8 + 8)

Speed

30 ft.

STR

11 (+0)

DEX

15 (+2)

CON

13 (+1)

INT

10 (+0)

WIS

12 (+1)

CHA

13 (+1)

Damage Immunities

Poison

Damage Resistances

Bludgeoning, Piercing, And Slashing From Nonmagical Attacks

Damage Vulnerabilities

Fire

Condition Immunities

Charmed, exhaustion, frightened, paralyzed, poisoned, unconscious

Senses

darkvision 60 ft., Passive Perception 11

Languages

Understands the languages of its creator but can’t speak

Challenge

1 (200 XP)

False Appearance. While the harvest scarecrow remains motionless, it is indistinguishable from an ordinary, inanimate scarecrow.

Dust of the Field. Whenever a creature successfully makes a melee attack against the harvest scarecrow, the creature must succeed on a DC 11 Dexterity saving throw or be blinded until the end of their next turn.

Actions

Multiattack. The harvest scarecrow makes two attacks with its old tools.

Old Tools. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage. If the target is a creature, it must succeed on a DC 11 Constitution saving throw or be poisoned for one hour.

Hay Fever. The harvest scarecrow targets one creature it can see within 10 feet of it. The target must succeed on a DC 11 Constitution saving throw or spend its next action coughing and sneezing uncontrollably. Creatures that don’t need to breathe automatically succeed on this saving throw.

medium
construct
cr1
out-of-the-box-5e