Harvest Scarecrow
Medium construct, unaligned
Armor Class
12
Hit Points
44 (8d8 + 8)
Speed
30 ft.
STR
11 (+0)
DEX
15 (+2)
CON
13 (+1)
INT
10 (+0)
WIS
12 (+1)
CHA
13 (+1)
Damage Immunities
Poison
Damage Resistances
Bludgeoning, Piercing, And Slashing From Nonmagical Attacks
Damage Vulnerabilities
Fire
Condition Immunities
Charmed, exhaustion, frightened, paralyzed, poisoned, unconscious
Senses
darkvision 60 ft., Passive Perception 11
Languages
Understands the languages of its creator but can’t speak
Challenge
1 (200 XP)
False Appearance. While the harvest scarecrow remains motionless, it is indistinguishable from an ordinary, inanimate scarecrow.
Dust of the Field. Whenever a creature successfully makes a melee attack against the harvest scarecrow, the creature must succeed on a DC 11 Dexterity saving throw or be blinded until the end of their next turn.
Actions
Multiattack. The harvest scarecrow makes two attacks with its old tools.
Old Tools. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage. If the target is a creature, it must succeed on a DC 11 Constitution saving throw or be poisoned for one hour.
Hay Fever. The harvest scarecrow targets one creature it can see within 10 feet of it. The target must succeed on a DC 11 Constitution saving throw or spend its next action coughing and sneezing uncontrollably. Creatures that don’t need to breathe automatically succeed on this saving throw.