Gynosphinx

Large monstrosity, lawful neutral

Armor Class

17 (natural armor)

Hit Points

136 (16d10+48)

Speed

40 ft., fly 60 ft.

STR

18 (+4)

DEX

15 (+2)

CON

16 (+3)

INT

18 (+4)

WIS

18 (+4)

CHA

18 (+4)

Damage Immunities

psychic

Damage Resistances

bludgeoning, piercing, and slashing from nonmagical weapons

Condition Immunities

charmed, frightened

Senses

truesight 120 ft.

Skills

Arcana +12, History +12, Perception +8, Religion +8

Languages

Common, Sphinx

Challenge

11 (7,200 XP)

Inscrutable. The sphinx is immune to any effect that would sense its emotions or read its thoughts, as well as any divination spell that it refuses. Wisdom (Insight) checks made to ascertain the sphinx’s intentions or sincerity have disadvantage.

Magic Weapons. The sphinx’s weapon attacks are magical.

Spellcasting. The sphinx is a 9th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 16, +8 to hit with spell attacks). It requires no material components to cast its spells. The sphinx has the following wizard spells prepared:

  • Cantrips (at will): mage hand, minor illusion, prestidigitation

  • 1st level (4 slots): detect magic, identify, shield

  • 2nd level (3 slots): darkness, locate object, suggestion

  • 3rd level (3 slots): dispel magic, remove curse, tongues

  • 4th level (3 slots): banishment, greater invisibility

  • 5th level (1 slot): legend lore

Actions

Multiattack. The sphinx makes two claw attacks.

Claw. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage.

Legendary Actions

The gynosphinx can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time, and only at the end of another creature’s turn. The gynosphinx regains spent legendary actions at the start of its turn.

Claw Attack. The sphinx makes one claw attack.

Teleport (Costs 2 Actions). The sphinx magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see.

Cast a Spell (Costs 3 Actions). The sphinx casts a spell from its list of prepared spells, using a spell slot as normal.

large
monstrosity
cr11
monster-manual