Guardian Naga

Large monstrosity, lawful good

Armor Class

18 (natural armor)

Hit Points

127 (15d10+45)

Speed

40 ft.

STR

19 (+4)

DEX

18 (+4)

CON

16 (+3)

INT

16 (+3)

WIS

19 (+4)

CHA

18 (+4)

Damage Immunities

poison

Condition Immunities

charmed, poisoned

Senses

darkvision 60 ft.

Saving Throws

Dex +8, Con +7, Int +7, Wis +8, Cha +8

Languages

Celestial, Common

Challenge

10 (5,900 XP)

Rejuvenation. If it dies, the naga returns to life in 1d6 days and regains all its hit points. Only a wish spell can prevent this trait from functioning.

Spellcasting. The naga is an 11th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 16, +8 to hit with spell attacks), and it needs only verbal components to cast its spells. It has the following cleric spells prepared:

  • Cantrips (at will): mending, sacred flame, thaumaturgy

  • 1st level (4 slots): command, cure wounds, shield of faith

  • 2nd level (3 slots): calm emotions, hold person

  • 3rd level (3 slots): bestow curse, clairvoyance

  • 4th level (3 slots): banishment, freedom of movement

  • 5th level (2 slots): flame strike, geas

  • 6th level (1 slot): true seeing

Actions

Bite. Melee Weapon Attack: +8 to hit, reach 10 ft., one creature. Hit: 8 (1d8 + 4) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 45 (10d8) poison damage on a failed save, or half as much damage on a successful one.

Spit Poison. Ranged Weapon Attack: +8 to hit, range 15/30 ft., one creature. Hit: The target must make a DC 15 Constitution saving throw, taking 45 (10d8) poison damage on a failed save, or half as much damage on a successful one.

large
monstrosity
cr10
monster-manual