Guardian Naga
Large monstrosity, lawful good
Armor Class
18 (natural armor)
Hit Points
127 (15d10+45)
Speed
40 ft.
STR
19 (+4)
DEX
18 (+4)
CON
16 (+3)
INT
16 (+3)
WIS
19 (+4)
CHA
18 (+4)
Damage Immunities
poison
Condition Immunities
charmed, poisoned
Senses
darkvision 60 ft.
Saving Throws
Dex +8, Con +7, Int +7, Wis +8, Cha +8
Languages
Celestial, Common
Challenge
10 (5,900 XP)
Rejuvenation. If it dies, the naga returns to life in 1d6 days and regains all its hit points. Only a wish spell can prevent this trait from functioning.
Spellcasting. The naga is an 11th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 16, +8 to hit with spell attacks), and it needs only verbal components to cast its spells. It has the following cleric spells prepared:
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Cantrips (at will): mending, sacred flame, thaumaturgy
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1st level (4 slots): command, cure wounds, shield of faith
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2nd level (3 slots): calm emotions, hold person
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3rd level (3 slots): bestow curse, clairvoyance
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4th level (3 slots): banishment, freedom of movement
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5th level (2 slots): flame strike, geas
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6th level (1 slot): true seeing
Actions
Bite. Melee Weapon Attack: +8 to hit, reach 10 ft., one creature. Hit: 8 (1d8 + 4) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 45 (10d8) poison damage on a failed save, or half as much damage on a successful one.
Spit Poison. Ranged Weapon Attack: +8 to hit, range 15/30 ft., one creature. Hit: The target must make a DC 15 Constitution saving throw, taking 45 (10d8) poison damage on a failed save, or half as much damage on a successful one.