Guardian Demon

Large fiend (demon), chaotic evil

Armor Class

15 (natural armor)

Hit Points

85 (10d10 + 30)

Speed

30 ft.

STR

18 (+4)

DEX

12 (+1)

CON

26 (+3)

INT

12 (+1)

WIS

14 (+2)

CHA

14 (+2)

Damage Immunities

poison

Damage Resistances

cold, fire, lightning

Condition Immunities

poisoned

Senses

darkvision 120 ft., passive Perception 15

Skills

Perception +5

Languages

Abyssal, telepathy 120 ft.

Challenge

7 (2,900 XP)

Magic Resistance. The demon has advantage on saving throws against spells and other magical effects.

Magic Weapons. The demon’s weapon attacks are magical.

Actions

Multiattack. The demon makes three attacks: one with its bite and two with its claws.

Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage.

Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 14 (3d6 + 4) slashing damage.

Flame Breath (Recharge 5–6). The demon exhales fire in a 30-foot cone. Each creature in that area must make a DC 15 Dexterity saving throw, taking 28 (8d6) fire damage on a failed save, or half as much damage on a successful one.

large
fiend
cr7
tome-of-horrors