Guardian Demon
Large fiend (demon), chaotic evil
Armor Class
15 (natural armor)
Hit Points
85 (10d10 + 30)
Speed
30 ft.
STR
18 (+4)
DEX
12 (+1)
CON
26 (+3)
INT
12 (+1)
WIS
14 (+2)
CHA
14 (+2)
Damage Immunities
poison
Damage Resistances
cold, fire, lightning
Condition Immunities
poisoned
Senses
darkvision 120 ft., passive Perception 15
Skills
Perception +5
Languages
Abyssal, telepathy 120 ft.
Challenge
7 (2,900 XP)
Magic Resistance. The demon has advantage on saving throws against spells and other magical effects.
Magic Weapons. The demon’s weapon attacks are magical.
Actions
Multiattack. The demon makes three attacks: one with its bite and two with its claws.
Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage.
Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 14 (3d6 + 4) slashing damage.
Flame Breath (Recharge 5–6). The demon exhales fire in a 30-foot cone. Each creature in that area must make a DC 15 Dexterity saving throw, taking 28 (8d6) fire damage on a failed save, or half as much damage on a successful one.