Grisha
Medium humanoid (damaran human), chaotic evil
Armor Class
18 (chain mail, shield)
Hit Points
33 (6d8+6)
Speed
30 ft.
STR
14 (+2)
DEX
12 (+1)
CON
12 (+1)
INT
11 (0)
WIS
14 (+2)
CHA
16 (+3)
Saving Throws
Wis +4, Cha +5
Skills
Persuasion +5, Religion +2
Languages
Common, Undercommon
Challenge
2 (450 XP)
Spellcasting. Grisha is a 6th-level-spellcaster. His spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). He has the following cleric spells prepared:
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Cantrips (at will): guidance, light, sacred flame, thaumaturgy
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1st level (4 slots): cure wounds, divine favor, inflict wounds, protection from good, shield of faith
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2nd level (3 slots): continual flame, hold person, magic weapon, spiritual weapon
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3rd level (3 slots): bestow curse, dispel magic, spirit guardian
Actions
Multiattack. Grisha makes two attacks with his +1 flail.
+1 Flail. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit:7 (1d8 + 3) bludgeoning damage