Grimlock

Medium humanoid (grimlock), neutral evil

Armor Class

11

Hit Points

11 (2d8+2)

Speed

30 ft.

STR

16 (+3)

DEX

12 (+1)

CON

12 (+1)

INT

9 (-1)

WIS

8 (-1)

CHA

6 (-2)

Damage Immunities

blinded

Senses

blindsight 30 ft. or 10 ft. while deafened (blind beyond this radius)

Skills

Athletics +5, Perception +3, Stealth +3

Languages

Undercommon

Challenge

1/4 (50 XP)

Blind Senses. The grimlock can’t use its blindsight while deafened and unable to smell.

Keen Hearing and Smell. The grimlock has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Stone Camouflage. The grimlock has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.

Actions

Spiked Bone Club. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) bludgeoning damage plus 2 (1d4) piercing damage.

medium
humanoid
cr1/4
monster-manual