Grim Puppeteer
Medium fiend, chaotic evil
Armor Class
16 (natural armor)
Hit Points
98 (15d8 + 30)
Speed
30 ft.
STR
15 (+2)
DEX
17 (+3)
CON
14 (+2)
INT
14 (+2)
WIS
10 (+0)
CHA
18 (+4)
Damage Resistances
bludgeoning, piercing, and slashing damage from nonmagical, nonsilvered weapons
Senses
darkvision 60 ft., passive Perception 10
Saving Throws
Dex +7, Cha +6
Skills
Deception +10, Performance +10, Persuasion +7, Sleight of Hand +6
Languages
Common, Infernal, telepathy 120 ft.
Challenge
6 (2,300 XP)
Legion of Puppets. The puppeteer crafts and distributes Grinning Marionettes. The puppeteer may use its action to see through the eyes of any of its marionettes. While seeing through the eyes of a marionette, the puppeteer is blind to everything happening around its body. The puppeteer is in constant telepathic communication with all of its puppets and they follow its will.
Innate Spellcasting. The puppeteer’s innate spellcasting ability is Charisma (spell save DC 15). It can innately cast the following spells, requiring no components:
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At will: alter self, charm person, crown of madness
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3/Day: dominate person, hold person
Master Ventriloquist. The puppeteer can cast spells without any somatic or verbal components and can perfectly mimic any voice it has ever heard.
Actions
Multiattack. The puppeteer makes three attacks with its razor strings.
Razor Strings. Melee Weapon Attack: +6 to hit, reach 15ft., one target. Hit: 10 (2d6 + 3) slashing damage.
Strings Attached (Recharge 5-6). The puppeteer teleports to an unoccupied space within 120 feet and makes three attacks with its razor strings against a single target, then casts dominate person on them. If at least two of puppeteer’s attacks hit, the target has disadvantage on their saving throw against the spell.