Grick Alpha
Large monstrosity, neutral
Armor Class
18 (natural armor)
Hit Points
75 (10d10+20)
Speed
30 ft., climb 30 ft.
STR
18 (+4)
DEX
16 (+3)
CON
15 (+2)
INT
4 (-3)
WIS
14 (+2)
CHA
9 (-1)
Damage Resistances
bludgeoning, piercing, and slashing damage from nonmagical weapons
Senses
darkvision 60 ft.
Challenge
7 (2,900 XP)
Stone Camouflage. The grick has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.
Actions
Multiattack. The grick makes two attacks: one with its tail and one with its tentacles. If it hits with its tentacles, the grick can make one beak attack against the same target.
Tail. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.
Tentacles. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 22 (4d8 + 4) slashing damage.
Beak. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 13 (2d8 + 4) piercing damage.