Gribbon

Small monstrosity, neutral evil

Armor Class

12

Hit Points

13 (3d6 + 3)

Speed

30 ft., fly 30 ft.

STR

12 (+1)

DEX

15 (+2)

CON

13 (+1)

INT

10 (+0)

WIS

10 (+0)

CHA

11 (+0)

Senses

darkvision 60 ft., passive Perception 10

Skills

Stealth +4

Languages

Common

Challenge

1/2 (100 XP)

Pack Tactics. The gribbon has advantage on an attack roll against a creature if at least one of the gribbon’s allies is within 5 feet of the creature and the ally isn’t incapacitated.

Actions

Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage.

Dagger. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

Dart. Ranged Weapon Attack: +4 to hit, range 26/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

small
monstrosity
cr1/2
tome-of-horrors