Gribbon
Small monstrosity, neutral evil
Armor Class
12
Hit Points
13 (3d6 + 3)
Speed
30 ft., fly 30 ft.
STR
12 (+1)
DEX
15 (+2)
CON
13 (+1)
INT
10 (+0)
WIS
10 (+0)
CHA
11 (+0)
Senses
darkvision 60 ft., passive Perception 10
Skills
Stealth +4
Languages
Common
Challenge
1/2 (100 XP)
Pack Tactics. The gribbon has advantage on an attack roll against a creature if at least one of the gribbon’s allies is within 5 feet of the creature and the ally isn’t incapacitated.
Actions
Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage.
Dagger. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
Dart. Ranged Weapon Attack: +4 to hit, range 26/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.