Greenskin Orc Elf Hunter

Medium humanoid (orc), chaotic evil

Armor Class

17 (studded leather)

Hit Points

105 (14d8 + 42)

Speed

35 ft.

STR

17 (+3)

DEX

20 (+5)

CON

15 (+2)

INT

9 (-1)

WIS

14 (+2)

CHA

8 (-1)

Senses

darkvision 60 ft., passive Perception 15

Saving Throws

Str +6, Dex +8

Skills

Acrobatics +8, Intimidation +2, Nature +2, Perception +5, Stealth +8 (+11 in forests), Survival +5

Languages

Common, Elvish, Orc, Sylvan

Challenge

5 (1,800 XP)

Arboreal Hunter. The greenskin orc has advantage on Dexterity (Stealth) checks when in temperate or warm forests.

Favored Enemy. The elfhunter has advantage on Wisdom (Perception) and Wisdom (Survival) checks to track or notice any variety of elf or fey creature.

Forest Hunter. When the elfhunter hits a creature with a weapon attack, the creature takes an extra 3 (1d6) damage (included in the weapon damage).

Land Stride. The elfhunter can move through nonmagical difficult terrain without using extra movement and can pass through nonmagical plants without being slowed by them and without taking damage from them even if they have thorns, spines, or a similar hazard.

Spellcasting. The elfhunter is an 8th level spellcaster. Its spellcasting ability is Wisdom (spell save DC 13, +5 to hit with spell attacks). It has the following ranger spells prepared:

  • 1st level (4 slots): cure wounds, detect magic, jump, longstrider

  • 2nd level (3 slots): find traps, pass without trace, silence

Actions

Multiattack. The green orc elfhunter makes two attacks with its longsword or two with its longbow.

Longsword. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (1d8 + 1d6 + 3) slashing damage or 12 (1d10 + 1d6 + 3) slashing damage when used with two hands.

Longbow. Ranged Weapon Attack: +8 to hit, range 150/600 ft., one target. Hit: 13 (1d8 +1d6 + 5) piercing damage.

medium
humanoid
cr5
tome-of-horrors