Green Guardian Gargoyle
Medium elemental, chaotic evil
Armor Class
15 (natural armor)
Hit Points
85 (10d8 + 40)
Speed
40 ft., fly 60 ft.
STR
15 (+2)
DEX
14 (+2)
CON
18 (+4)
INT
6 (-2)
WIS
11 (+0)
CHA
7 (-2)
Damage Immunities
poison
Damage Resistances
bludgeoning, piercing, and slashing from nonmagical weapons not made of adamantine
Condition Immunities
exhaustion, petrified, poisoned
Senses
darkvision 60 ft., passive Perception 16
Skills
Perception +6
Languages
Common, Terran
Challenge
6 (2,300 XP)
False Appearance. While the gargoyle remains motionless, it is indistinguishable from a weathered, inanimate statue that is covered in fungus, lichen, and moss.
Magic Weapons. The gargoyle’s attacks are magical.
Reanimation. The eyes of a green guardian gargoyle are made of two pieces of jet (500 gp each) that detect as both magic (faint conjuration) and evil. After being destroyed, a green guardian automatically reanimates in 1d8+2 days unless the eye gems are crushed and disenchanted with both dispel magic and remove curse.
Swoop. If the green guardian flies at least 20 feet straight towards a target and then hits it with its gore attack on the same turn, the target takes an additional 9 (2d8) piercing damage. If the target is a creature, it must make a DC 13 Strength saving throw or be knocked prone.
Actions
Multiattack. The green guardian makes four attacks: one with its bite, two with its claws, and one with its gore.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 11 (2d8 + 2) piercing damage.
Claws. Melee Weapon Attack: +45 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) slashing damage. If both claws attacks hit the same target, then it is grappled (escape DC 12) and restrained. At the start of the gargoyle’s next turn, it will attempt to fly off with the target.
Gore. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 13 (2d10 + 2) piercing damage.