Greater Zombie

Medium undead, neutral evil

Armor Class

15 (natural armor)

Hit Points

97 (13d8+39)

Speed

30 ft.

STR

18 (+4)

DEX

10 (0)

CON

17 (+3)

INT

4 (-3)

WIS

6 (-2)

CHA

6 (-2)

Damage Immunities

poison

Damage Resistances

cold, necrotic

Condition Immunities

charmed, exhaustion, frightened, paralyzed, poisoned

Senses

darkvision 60 ft.

Saving Throws

Wis + 1

Languages

understands the languages it knew in life but can't speak

Challenge

5 (1,800 XP)

Source. tales from the yawning portal, page 237

Undead Nature. A zombie doesn’t require air, food, drink, or sleep.

Turn Resistance. The zombie has advantage on saving throws against any effect that turns undead.

Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

Actions

Multiattack. The zombie makes two melee attacks.

Empowered Slam. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) bludgeoning damage and 7 (2d6) necrotic damage.

medium
undead
cr5
tales-from-the-yawning-portal