Greater Thaumaturmite
Medium monstrosity, unaligned
Armor Class
15 (natural armor)
Hit Points
27 (6d8)
Speed
30 ft., climb 30 ft.
STR
13 (+1)
DEX
17 (+3)
CON
10 (+0)
INT
3 (-4)
WIS
5 (-3)
CHA
5 (-3)
Condition Immunities
prone
Senses
darkvision 60 ft., passive Perception 7
Languages
--
Challenge
5 (1,800 XP)
Magic Scent. The thaumaturmite can pinpoint, by scent, the location of any magical cloth within 30 feet of it.
Consume Magic. Any magical cloth that the thaumaturmite hits starts to corrode. Each time the thaumaturmite bites into a magical cloth which is worn or carried, the bearer of the item must make a successful DC 12 Dexterity saving throw or the item starts corroding. After two failed saving throws the item loses its magical qualities.
Spider Climb. The thaumaturmite can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Magic Resistance. The thaumaturmite has advantage on saving throws against spells and other magical effects.
Actions
Bite. Melee weapon attack: +6 to hit, reach 5 ft., one target. Hit: 25 (5d8+3) piercing damage.