Greater Thaumaturmite

Medium monstrosity, unaligned

Armor Class

15 (natural armor)

Hit Points

27 (6d8)

Speed

30 ft., climb 30 ft.

STR

13 (+1)

DEX

17 (+3)

CON

10 (+0)

INT

3 (-4)

WIS

5 (-3)

CHA

5 (-3)

Condition Immunities

prone

Senses

darkvision 60 ft., passive Perception 7

Languages

--

Challenge

5 (1,800 XP)

Magic Scent. The thaumaturmite can pinpoint, by scent, the location of any magical cloth within 30 feet of it.

Consume Magic. Any magical cloth that the thaumaturmite hits starts to corrode. Each time the thaumaturmite bites into a magical cloth which is worn or carried, the bearer of the item must make a successful DC 12 Dexterity saving throw or the item starts corroding. After two failed saving throws the item loses its magical qualities.

Spider Climb. The thaumaturmite can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Magic Resistance. The thaumaturmite has advantage on saving throws against spells and other magical effects.

Actions

Bite. Melee weapon attack: +6 to hit, reach 5 ft., one target. Hit: 25 (5d8+3) piercing damage.

medium
monstrosity
cr5
tome-of-horrors