Greater Lightning Elemental
Medium elemental, neutral
Armor Class
17
Hit Points
90 (12d8 + 36)
Speed
0 ft., fly 50 ft.
STR
14 (+2)
DEX
25 (+7)
CON
16 (+3)
INT
4 (-3)
WIS
11 (+0)
CHA
11 (+0)
Damage Immunities
lightning, poison
Damage Resistances
acid, fire; bludgeoning, piercing, and slashing from nonmagical weapons
Condition Immunities
exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious
Senses
darkvision 60 ft., passive Perception 10
Languages
Auran
Challenge
9 (5,000 XP)
Lightning. A creature that touches the lightning elemental or hits it with a melee attack while within 5 feet of it takes 7 (2d6) lightning damage.
Water Susceptibility. For every 5 feet that the lightning elemental moves in water, or for every gallon of water splashed on it, it takes 1 cold damage.
Actions
Multiattack. The lightning elemental makes two slam attacks.
Slam. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 20 (3d8 + 7) lightning damage.
Lightning Bolt. Ranged Spell Attack: +11 to hit, range 20/60 ft., one target. Hit: 47 (9d8 + 7) lightning damage.
Globe Lightning (Recharge 5-6). The lightning elemental discharges 3 globes of electricity that hover in its space for 1 minute. Whenever a creature enters or starts its turn within 5 feet of the elemental, one of the globes discharges. The target must make a DC 19 Dexterity saving throw, taking 16 (2d8 + 7) lightning damage on a failed saving throw, or half as much damage on a successful one. As each globe discharges, it disappears.