Greater Lightning Elemental

Medium elemental, neutral

Armor Class

17

Hit Points

90 (12d8 + 36)

Speed

0 ft., fly 50 ft.

STR

14 (+2)

DEX

25 (+7)

CON

16 (+3)

INT

4 (-3)

WIS

11 (+0)

CHA

11 (+0)

Damage Immunities

lightning, poison

Damage Resistances

acid, fire; bludgeoning, piercing, and slashing from nonmagical weapons

Condition Immunities

exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious

Senses

darkvision 60 ft., passive Perception 10

Languages

Auran

Challenge

9 (5,000 XP)

Lightning. A creature that touches the lightning elemental or hits it with a melee attack while within 5 feet of it takes 7 (2d6) lightning damage.

Water Susceptibility. For every 5 feet that the lightning elemental moves in water, or for every gallon of water splashed on it, it takes 1 cold damage.

Actions

Multiattack. The lightning elemental makes two slam attacks.

Slam. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 20 (3d8 + 7) lightning damage.

Lightning Bolt. Ranged Spell Attack: +11 to hit, range 20/60 ft., one target. Hit: 47 (9d8 + 7) lightning damage.

Globe Lightning (Recharge 5-6). The lightning elemental discharges 3 globes of electricity that hover in its space for 1 minute. Whenever a creature enters or starts its turn within 5 feet of the elemental, one of the globes discharges. The target must make a DC 19 Dexterity saving throw, taking 16 (2d8 + 7) lightning damage on a failed saving throw, or half as much damage on a successful one. As each globe discharges, it disappears.

medium
elemental
cr9
tome-of-horrors