Greater Iron-Infused Alchemist
Medium humanoid, chaotic evil
Armor Class
17 (natural armor)
Hit Points
60 (8d10 + 16)
Speed
25 ft.
STR
18 (+4)
DEX
10 (+0)
CON
14 (+2)
INT
12 (+1)
WIS
12 (+1)
CHA
8 (-1)
Damage Resistances
piercing, bludgeoning, and slashing damage from nonmagical weapons
Senses
passive Perception 11
Saving Throws
Con +4, Str +6
Languages
--
Challenge
3 (700 XP)
Tough as Nails. The alchemist cannot be critically hit.
Actions
Multiattack. The alchemist makes two attacks with its pummeling strike or two with its iron shard attack.
Pummeling Strike. Melee Weapon Attack: +6 to hit, reach 5ft., one target. Hit: 9 (1d10 + 4) bludgeoning damage and the target must succeed on a DC 13 Strength saving throw or be knocked prone.
Iron Shard. Ranged Weapon Attack: +6 to hit, range 20/60 ft., one target. Hit: 10 (1d12 + 4) piercing damage.