Greater Iron-Infused Alchemist

Medium humanoid, chaotic evil

Armor Class

17 (natural armor)

Hit Points

60 (8d10 + 16)

Speed

25 ft.

STR

18 (+4)

DEX

10 (+0)

CON

14 (+2)

INT

12 (+1)

WIS

12 (+1)

CHA

8 (-1)

Damage Resistances

piercing, bludgeoning, and slashing damage from nonmagical weapons

Senses

passive Perception 11

Saving Throws

Con +4, Str +6

Languages

--

Challenge

3 (700 XP)

Tough as Nails. The alchemist cannot be critically hit.

Actions

Multiattack. The alchemist makes two attacks with its pummeling strike or two with its iron shard attack.

Pummeling Strike. Melee Weapon Attack: +6 to hit, reach 5ft., one target. Hit: 9 (1d10 + 4) bludgeoning damage and the target must succeed on a DC 13 Strength saving throw or be knocked prone.

Iron Shard. Ranged Weapon Attack: +6 to hit, range 20/60 ft., one target. Hit: 10 (1d12 + 4) piercing damage.

medium
humanoid
cr3
nerzugals-extended-bestiary