Greater Fire Crab

Huge elemental, unaligned

Armor Class

17 (natural armor)

Hit Points

173 (15d12 + 75)

Speed

40 ft., swim 40 ft.

STR

22 (+6)

DEX

10 (+0)

CON

20 (+5)

INT

2 (-4)

WIS

16 (+3)

CHA

2 (-4)

Damage Immunities

fire

Damage Vulnerabilities

cold

Condition Immunities

charmed

Senses

darkvision 60 ft., tremorsense 60 ft., passive Perception 13

Skills

Athletics +10

Languages

understands Ignan but can't speak

Challenge

10 (5,900 XP)

Heated Body. A creature that touches the fire crab or hits it with a melee attack while within 5 feet of it takes 14 (4d6) fire damage.

Actions

Multiattack. The greater fire crab makes two claw attacks

Claws. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 12 (1d12 + 6) bludgeoning damage plus 14 (4d6) fire damage. If both claw attacks hit in the same turn and the target is Huge size or smaller, the target is grappled (escape DC 16). While grappled, the target is restrained and takes 14 (4d6) fire damage at the start of its turn. The fire crab can only grapple one target at a time and cannot perform a claw attack while grappling a target.

Constrict. If a target is grappled, the greater fire crab squeezes it and the target takes 12 (1d12 + 6) bludgeoning damage and 14 (4d6) fire damage.

huge
elemental
cr10
tome-of-horrors