Greater Fire Crab
Huge elemental, unaligned
Armor Class
17 (natural armor)
Hit Points
173 (15d12 + 75)
Speed
40 ft., swim 40 ft.
STR
22 (+6)
DEX
10 (+0)
CON
20 (+5)
INT
2 (-4)
WIS
16 (+3)
CHA
2 (-4)
Damage Immunities
fire
Damage Vulnerabilities
cold
Condition Immunities
charmed
Senses
darkvision 60 ft., tremorsense 60 ft., passive Perception 13
Skills
Athletics +10
Languages
understands Ignan but can't speak
Challenge
10 (5,900 XP)
Heated Body. A creature that touches the fire crab or hits it with a melee attack while within 5 feet of it takes 14 (4d6) fire damage.
Actions
Multiattack. The greater fire crab makes two claw attacks
Claws. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 12 (1d12 + 6) bludgeoning damage plus 14 (4d6) fire damage. If both claw attacks hit in the same turn and the target is Huge size or smaller, the target is grappled (escape DC 16). While grappled, the target is restrained and takes 14 (4d6) fire damage at the start of its turn. The fire crab can only grapple one target at a time and cannot perform a claw attack while grappling a target.
Constrict. If a target is grappled, the greater fire crab squeezes it and the target takes 12 (1d12 + 6) bludgeoning damage and 14 (4d6) fire damage.